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Software

During my lifetime I developed various software. A collection of my finest software developments can be found here.

  • SWEET
    Main software development to study the development of dynamical cores for weather and climate simulations.

  • Sierpinski (opens new window)
    Framework to execute finite-volume and discontinuous spectral elements on dynamically adpative triangular meshes.

  • LBM on GPU
    First test cases for running the Lattice Boltzmann Method simulation.

  • Raytracer
    The raytracer which I wrote in C# as part of an informatics lab.

  • Hyperbeer!
    How to manage distributed real-time rendering? Raising this question to myself led to this development.

  • TcOS
    This is my small little baby and the reason why I studied computer science.