Software
During my lifetime I developed various software.
A collection of my finest software developments can be found here.
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SWEET
Main software development to study the development of dynamical cores for weather and climate simulations.
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Sierpinski (opens new window)
Framework to execute finite-volume and discontinuous spectral elements on dynamically adpative triangular meshes.
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LBM on GPU
First test cases for running the Lattice Boltzmann Method simulation.
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Raytracer
The raytracer which I wrote in C# as part of an informatics lab.
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Hyperbeer!
How to manage distributed real-time rendering? Raising this question to myself led to this development.
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TcOS
This is my small little baby and the reason why I studied computer science.