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Lattice Boltzmann on GPU using GL Shader

Here are some videos from the lattice boltzmanm method with implemented 2-phase simulation - all computations are done on GPU using GL Shaders

The source code is now available. The code is only tested with NVIDIA GPUs!

2008-02-28

(Almost) Realtime simulation

2008_02_28_0.avi


(Almost) Realtime fluid - no fast motion used anymore
Of course the simulation is physically not accurate :)

2008-02-25

better surface...

2008_02_25_0.avi


rendered with marching cubes (mc's emitted on CPU)

2008_02_25_1.avi


rendered with smoothed marching cubes

2008-02-22

Because the timestep is too small, those videos were created using only every 10th frame:

2008_02_22_0.avi

first shot

2008_02_22_1.avi

with "lonely interface" killer


for further information: send an email to
martin.schreiberATin.tum.de
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